formula for how to make a great movie: user friendly formatted edition

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    Chapter one: The wave

    The wave method is based on vectorspace and subspace.
    A vectorspace is describable as somebody who has two facets or personalities.
    A subspace is a vector itself that fits within a vectorspace.

    The subspace is the defining trait of the vectorspace, so that looking at the vectorspace you see the subspace more clearly than the vectorspace.
    If the vectorspace is crude, then with the subspace the vectorspace looks fancy. The subspace is a designed function that cleans up the vectorspace from what created the vectorspace.

    The wave is built by the swell from the sea moving up the beach floor and creating what’s called a break: a curled wave that surfers want to surf on.
    The swell is based on the sea having a storm, this creates choppy waves and the wind blows these choppy waves toward the beach and when this happens the swell is formed.
    – So if the swell has nothing to base it’s movement to the beach on, it has no reason to go to the beach.

    The swell is the vectorspace and the beach is where the subspace is.

    – So the picture so far is the swell has reason to go to the beach: this has three parts, what makes the swell, the swell wanting to go to the beach, and the beach making the swell look pretty.

    Of note, the vectorspace has two facets, these facets are definable as either a singular or multiple characters, depending on how the vectorspace intends to deal with the subspace.
    The swell follows the beach as if the beach was the leader and the swell the follower, and in doing so the swell believes that when it reaches the beach it will get the benefit of this.
    However the beach may use one of it’s facets from the vector to change what recieves the swell so the swell arrives and is displaced and remains a crude vectorspace.

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