Re: Guide: How to create proper 3D content
“The objects of a scene that are on negative side of stereo window become sliced and look like floating in front of the screen.”.
“To prevent object from being sliced simply back off the camera or use a lightweight metal frame which would be place where the real stereo window is.
It is like a guard rail that prevent objects or actor from getting to close to the camera passing the stereo window distance.
James Cameron’s toe-in camera wasn’t ever preset to stereo window equal to cinema screen size and worst of all the camera varied IO together with focus and convergence
coupled just to satisfy minimum and maximum parallax value. Which resulted in totally confusing experience.
Imagine an actor growing in size and getting squashed in depth at the same time during just a second or two of action. Human brain cannot be fulled when it comes to stereo vision and perception of size and distance.